Here is the Spoken Word Webquest:
http://benjamingentry.wix.com/spokenwordwebquest
Mr. Gentry's Blogging Entries
Adapted for EDU 533 this semester.
Wednesday, January 28, 2015
Field Experience Report
Observations:
On January 22nd, 2015, I was lucky enough to be invited into Gilbert H. Hood Middle School in Derry, NH by Mrs. T, one of the unified arts computer teachers. I met with Mrs. T in her classroom around 8:00am, 10 minutes before her first class of the day. Her room was set up with 20-30 iMac computers on desks along three of the walls. Mrs. T’s desk, materials, and storage space were in front of the fourth wall. The center of the room housed a medium-sized table, a projector unit, and mostly empty space. The three walls that had the computers in front of them were all whiteboards and had tons of important information written on them (such as class instructions, reminders for digital citizenship, and steps on logging in). The fourth wall had mostly various posters about computer use, motivation, and the like.After giving me a brief overview of her classroom and some of the programs she uses in it (the big ones were Google Drive and Edmodo), Mrs. T welcomed in her 8th grade class and had them do typing exercises by playing different typing games online. Mrs. T placed herself in the center of the room so that she could easily see all of the students’ screens. This allowed her to efficiently manage the classroom and keep her students on task when they became distracted. Once the students had worked on their typing exercises for 10 minutes, Mrs. T informed them it was time to begin the day’s assignment: creating a Voki and placing it on the websites they had been working on.
Monday, January 19, 2015
Digital Story - The Birth of Slam
My digital story is a brief look at the history of Slam Poetry, its founder, and its essence. Enjoy!
Monday, January 12, 2015
Youth Spoken Word - Lesson Plan
Lesson Plan: Youth Spoken Word for English Class (Grades 11 or 12)*
By Benjamin Gentry
“Big Idea” this lesson plan supports: How are alliteration, assonance, sensory detail, and simile used in youth spoken word?
Title:
Special Skills of the Slam Speaker: Alliteration, Assonance, Sensory Detail, and SimileGSE’s/GLE’s/Frameworks:
CCSS.ELA-LITERACY.L.11-12.3Apply knowledge of language to understand how language functions in different contexts, to make effective choices for meaning or style, and to comprehend more fully when reading or listening.
CCSS.ELA-LITERACY.L.11-12.5
Demonstrate understanding of figurative language, word relationships, and nuances in word meanings.
CCSS.ELA-LITERACY.SL.11-12.3
Evaluate a speaker's point of view, reasoning, and use of evidence and rhetoric, assessing the stance, premises, links among ideas, word choice, points of emphasis, and tone used.
CCSS.ELA-LITERACY.SL.11-12.5
Make strategic use of digital media (e.g., textual, graphical, audio, visual, and interactive elements) in presentations to enhance understanding of findings, reasoning, and evidence and to add interest.
CCSS.ELA-LITERACY.W.11-12.2.D
Use precise language, domain-specific vocabulary, and techniques such as metaphor, simile, and analogy to manage the complexity of the topic.
CCSS.ELA-LITERACY.W.11-12.3.D
Use precise words and phrases, telling details, and sensory language to convey a vivid picture of the experiences, events, setting, and/or characters.
ISTE.1a: Apply existing knowledge to generate new ideas, products, or processes
ISTE.1b: Create original works as a means of personal or group expression
ISTE.5b: Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
ISTE.6: Students demonstrate a sound understanding of technology concepts, systems, and operations.
a. Understand and use technology systems
b. Select and use applications effectively and productively
d. Transfer current knowledge to learning of new technologies
Objective(s):
1. Students will be able to define alliteration, assonance, sensory detail, and simile2. Students will be able to observe, recognize, and isolate the use of alliteration, assonance, sensory details, and simile
3. Students will be able to demonstrate the use of alliteration, assonance, sensory detail, and simile in a spoken word piece
4. Students will be able to express a thought, theme, or concept via a spoken word piece that includes alliteration, assonance, sensory details, and simile
Materials:
Internet access, word processing software, a “SoundCloud” free account, access to pre-selected YouTube videos, a microphone equipped device (such as a smartphone or computer), access to lesson specific WebQuest with instructions and worksheet, paper and writing utensil (or laptop) for note-takingAnticipatory Set:
Students will be shown a YouTube video of a youth spoken word performance.Students will be asked to discuss how the performance differs from formal poetry. They will be asked what kind of techniques the performer used, making note of the lack of rhyme and standard verse. Students will be briefly informed about alliteration, assonance, sensory details, and simile.
Procedures:
1. Following the above anticipatory set (10 minutes), the teacher will assign the students into four groups – 1 minutes (Total: 11 minutes)2. Each group will be given one of the four terms (alliteration, assonance, sensory detail and simile) and asked to use their phones, laptops, or other electronic devices to find the definition of their group’s term - 3 minutes (Total: 14 minutes)
3. The teacher will ask each group to prepare a working definition and two examples for their term - 3 minutes (Total: 17 minutes)
4. Each group will share their definition and two examples for the rest of the class – 5 minutes (Total: 22 minutes)
5. The teacher will hand out a worksheet with three HOT questions pertaining to the youth spoken word performance shown during the anticipatory set:
a. Which of the four techniques do you feel works best in the spoken word piece you chose? Give examples and defend your choice.
b. Analyze the theme or idea behind the performance and formulate one or two sentences to describe it.
c. Evaluate how the four techniques contribute to the speaker’s theme or central idea. What line, phrase, or word stood out to you and why?
- 3 minutes (Total: 25 minutes)
6. The teacher will show the performance again and allow students to respond to the three HOT questions, walking around the classroom to provide help where needed. – 10 minutes (Total: 35 minutes)
7. The teacher will inform the students of their homework assignment: to follow the steps of the Webquest (as referenced below).
a. Write their own short spoken word piece that must include at least 2 of the 4 techniques discussed.
b. Create a SoundCloud account.
c. Record and upload to the group a reading of their spoken word piece (along with the text of the piece)
d. Listen and give positive and constructive feedback via a comment on at least two classmates’ pieces
- 10 minutes (Total: 45 minutes)
Closure:
After explaining the homework assignment, students will be asked to turn-and-talk to a partner, reflecting on which of the four techniques is their favorite and why. The teacher will collect the HOT worksheets at this time and answer any questions about the homework assignment that students might have. – 5 minutes (Total: 50 minutes)Assessment:
Assessment of objectives will be achieved in four major ways.1. Through direct question and response, students will be assessed on their ability to formulate a working definition and example based on procedure steps 2-4.
2. Through observing and listening to students’ responses during the aforementioned group work and also during the HOT worksheet and reflection segments.
3. Through the physical collection and evaluation of each student’s responses to the three HOT questions on the worksheets.
4. Through the examination and evaluation of the end product of the WebQuest (a sound recording and text inclusion of a spoken word piece)
Student Artifact:
The student artifact will be a two-to-three minute sound recording uploaded into the course’s SoundCloud group along with the transcript of the performance posted along with the recording.Modifications/Accommodations:
Students with disabilities or learning impairments:- Could be allowed to take the HOT worksheet home for additional work time.
- Could be only required to complete a 1-to-2 minute recording while using only 1 of the 4 discussed techniques
Students who are gifted:
- Can be a resource for students who might be struggling with the assignment
- Could be asked to think of their own HOT question pertaining to the lesson
- Could be required to include at least one instance of all 4 techniques in their spoken word performance
Resources
https://soundcloud.com/https://www.youtube.com/user/YOUTHSPEAKS
Webquest link will go here once it is completed
Wednesday, January 7, 2015
Shane Koyczan
For any EDU 533 students who might be browsing my blog, I wanted to share these videos I mentioned in class. For anyone who isn't my EDU 533 class, watch the videos anyway, they're fantastic.
To This Day by Shane Koyczan
Troll by Shane Koyczan
Shane's website: http://www.shanekoyczan.com/
Response to Frontline Technology Videos
Image retrieved from http://oedb.org/ilibrarian/50-educational-video-games-that-homeschoolers-love/ (Which is also a great resource for educational games!) |
That being said, I found the second video (Digital Nation) to be less of a shock-and-awe campaign and more of a thought-provoking look at how the internet and technology can be used to both help and hinder. I found the section about the drone pilots particularly intriguing (it's fascinating to see such a drastic shift in military resources and mindset), but the section about video games, virtual worlds, and relationships really caught my attention, so I decided to respond to the third question posed under the assignment tabs:
3. Do video games serve a purpose in education or are they a waste of time?
I think the most obvious place to start would be to link to a previous post in which I reviewed an article by a teacher-librarian who implemented game design into her class. In short, she discovered that the elements of game design fit naturally into a wide number of core values that are taught in schools today (such as story-telling, mathematics, problem solving etc.).
However, what was discussed in the Digital Nation video - particularly about the game World of Warcraft - fascinated me. This is a different angle of education than what was proposed in the above article. Instead of considering math or English or the like, the video focused on how online video games can educate on and build individuals' sense of teamwork, relationships, and collaboration.
This is a field of research I've dug into before and everything that I've found points to the fact that video games CAN serve a purpose in education. They have been proven to improve several skills (such as those listed above) in addition to having artistic value. On the other hand, video games CAN also be a waste of time - just like television, the internet, or any other medium can.
But what does everyone else think? Are video games art? Are they educational? Are they a waste of time? Or are they somewhere in between?
References
Digital Nation: Life on the Virtual Frontier [Motion picture]. (2010). PBS. Retrieved from http://www.pbs.org/wgbh/pages/frontline/digitalnation/view/
Growing up online [Motion picture]. (2008). PBS Home Video. Retrieved from http://www.pbs.org/wgbh/pages/frontline/kidsonline/view/
Sunday, January 4, 2015
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