Wednesday, January 7, 2015

Shane Koyczan

For any EDU 533 students who might be browsing my blog, I wanted to share these videos I mentioned in class. For anyone who isn't my EDU 533 class, watch the videos anyway, they're fantastic.

To This Day by Shane Koyczan

Troll by Shane Koyczan

Shane's website: http://www.shanekoyczan.com/

Response to Frontline Technology Videos

Image retrieved from http://oedb.org/ilibrarian/50-educational-video-games-that-homeschoolers-love/ (Which is also a great resource for educational games!)
I found both of the PBS Frontline Technology videos, Growing Up Online and Digital Nation, to be fascinating documentaries. Despite the fact that I, myself, was part of the generation that "grew up" online, I hadn't previously taken the time to consider just how much of an impact the internet has had and continues to have on my growth and way of life. Not only did I find the videos eye-opening, but I found parts to be terrifying and jaw-dropping. This was especially true of the exposes on Autumn Eadows and Ryan Halligan in the Growing up online video - I can't imagine being a parent and discovering that my child was doing those kinds of things online (exposing themselves or being cyber-bullied).

That being said, I found the second video (Digital Nation) to be less of a shock-and-awe campaign and more of a thought-provoking look at how the internet and technology can be used to both help and hinder. I found the section about the drone pilots particularly intriguing (it's fascinating to see such a drastic shift in military resources and mindset), but the section about video games, virtual worlds, and relationships really caught my attention, so I decided to respond to the third question posed under the assignment tabs:

3. Do video games serve a purpose in education or are they a waste of time?


I think the most obvious place to start would be to link to a previous post in which I reviewed an article by a teacher-librarian who implemented game design into her class. In short, she discovered that the elements of game design fit naturally into a wide number of core values that are taught in schools today (such as story-telling, mathematics, problem solving etc.).


However, what was discussed in the Digital Nation video - particularly about the game World of Warcraft - fascinated me. This is a different angle of education than what was proposed in the above article. Instead of considering math or English or the like, the video focused on how online video games can educate on and build individuals' sense of teamwork, relationships, and collaboration.


This is a field of research I've dug into before and everything that I've found points to the fact that video games CAN serve a purpose in education. They have been proven to improve several skills (such as those listed above) in addition to having artistic value. On the other hand, video games CAN also be a waste of time - just like television, the internet, or any other medium can.


But what does everyone else think? Are video games art? Are they educational? Are they a waste of time? Or are they somewhere in between?


References

Digital Nation: Life on the Virtual Frontier [Motion picture]. (2010). PBS. Retrieved from http://www.pbs.org/wgbh/pages/frontline/digitalnation/view/

Growing up online [Motion picture]. (2008). PBS Home Video. Retrieved from http://www.pbs.org/wgbh/pages/frontline/kidsonline/view/

Wednesday, December 17, 2014

Literature Review of Mary Fran Daley’s article “Using Video Games to Embrace Inquiry: Learning for Life Through Fun”

Mary Fran Daley - Image retrieved from: https://www.linkedin.com/in/maryfrandaley

Summary:

Mary Fran Daley, a second-year teacher-librarian (at the time of her article in Knowledge Quest), creates an empathetic rapport with fellow educators by laying things out as they are. Right from the get-go she explains that, as a newcomer, she had little-to-no classroom management skills and no real knowledge of video games – despite opting to teach a video game design course to “difficult” students.

Before diving in to the meat of her article, Daley explains why she decided to teach the class, claiming that “Technology may not be a panacea for education, but it certainly is one of the most powerful tools at our fingertips to do so much more with less, as we are increasingly asked to do (Daley, 2011, p. 67).” She clearly states that her mission is to guide the 21st century learner in education with the help of technology.

Having set the stage, Daley then breaks her article down into four main sections – think, create, share, and grow – reflecting on the ups and downs of her pioneering technology class throughout.
Firstly, in the Think section, she explains how video game creation (via programs such as MITs “Scratch”) can and does get students thinking. Daley describes how the complexity of game creation involves higher-order thinking skills as well as media literacy.

Wednesday, December 10, 2014

Vision of Technology - Teaching a Tech-Saturated Generation

Photo retrieved from http://www.upsidetrader.com/2014/04/02/buy-old-tech-said-will-make-rich-said/
Photo retrieved from http://www.upsidetrader.com/2014/04/02/buy-old-tech-said-will-make-rich-said/
Though many of us that were born earlier than the 90s have commented on this fact, it still astounds me that in my short life-time of nearly 26 years I have seen floppy-disk-drive-capable, black-and-yellow screen computers evolve into lightning fast tablets with high definition touch screens and endless possibilities. Furthermore, it is simply incredible how quickly children are able to pick up and use this new technology in our 21st century world. For example, just a few weeks ago, I opened a simple game up on my Samsung Galaxy S5 phone and handed it over to my 3 year old nephew to play. After chatting with my parents for a few minutes I looked back over to see how he was doing only to discover that he had somehow successfully exited the game and opened the Netflix app, logging into his family’s account in order to watch his favorite shows – this was the first time he’d used my phone without supervision and he was already more tech savvy with it than my parents.

As a student in the Master of Education program at Southern NH University, the above example resonated with me and kick-started my thinking as I prepare to teach. Though not all students learn the same, it is apparent that many children are now exposed to various forms of technology at an early age and it would therefore seem unproductive to not include some form of that technology in the classroom. The question remains, then, how do we as educators prepare to teach a technology-saturated generation of diverse learners? I believe that the answer comes down to using technology as a helpful tool in the classroom (as opposed to a necessary adaptation) and focusing on two areas: connectivity and accessibility.

Wednesday, December 3, 2014

Slam Poetry

So I just realized that I've posted a good number of Slam Poems but I've never actually taken the time to explain to all of you what Slam Poetry actually is. Luckily, I had the opportunity to give a brief lesson on Slam during a friend's creative writing college course so I made a handy hand-out. Without further ado, here you go:


A quick Taste of the SLAM revolution


 “What is Slam?” From the Founder Marc Kelly Smith:
"Competitive poetry.
That's what slam is.
I looked it up on Wikipedia."

When the uninitiated hear the term "slam poetry," they say "slam what?" or serve up the quick and easy answer quoted above or the equally facile interpretation that slam is "rap without music—what Eminem did in 8 Mile or what that singer Grande Corde Malade does in France." Chances are they got a taste of slam at the French Nationals or at the Starry Plough in Berkeley, but it was only a taste. A deeper drink would tell them more. And here's that drink, served up by the Slampapi himself:

Slams are captivating poetry events that focus a live audience's attention on the presentation of poetry that's been composed, polished, and rehearsed for the purpose of being performed—very often in a competitive arena, but not always. It's a carnival, a pageant, an interactive classroom, a town hall meeting, a con game, a versified boxing match, and a churchlike revival that electrifies and animates the people listening to and watching it.

Competitive slam poets battle against one another like wrestlers vying for a championship belt. Each poet takes his or her turn onstage to play at proving their superiority as both poet and performer. The audience is prompted to get involved, and it does! Crowds have been known to roar approval or stomp their boots in scorn for the poetics they love or pretend to hate.

Excerpted from: Smith, Marc Kelly, and Joe Kraynak. Take the Mic: The Art of Performance Poetry, Slam, and the Spoken Word. Naperville, Ill.: Source MediaFusion, 2009. Print.

The kicking, screaming birth of slam:


  • In the late ‘70s and early ‘80s, even the biggest names and most famous poets were facing dwindling audiences due to the stiff, formal, monotonous, and even flat-out-boring nature of poetry readings (usually in libraries or bookstores)
  • So what changed? Passion! Power! Performance! Marc Kelly Smith wanted to steer spoken poetry away from the highly specialized (or often non-existent) audience of highbrow poetry aficionados to the general public.
  • It worked! Despite the scoffers and naysayers, Smith started hosting ‘Poetry Slams’ in Chicago during the summer of 1986 at the Get Me High Lounge.
  • Just three years later, in 1989, Smith had kicked off the National Slam competition in San Francisco. By the competition’s second year (back in Chicago) it had sold out to over 700 audience members – the biggest poetry event The Windy City had witnessed in decades.
  • Today, Poetry Slam competitions and Slam open mic nights are held all over the world from Boston to Bosnia.

Information pulled from: Smith, Marc Kelly. The Spoken Word Revolution: Slam, Hip-hop & the Poetry of a New Generation. Naperville, Ill.: Source MediaFusion, 2003. Print.

The “RULES” of slam:

While the rules can be different depending on where you go, and Slam is more about creative performance than competition, but there are a few generally adhered to “rules.”


  1. 3 Minute Cap – Limiting slammers to three minutes per poem (with a ten second grace period) keeps Slams from falling back into the stagnant territory of poetry readings where authors might drone on for upwards of ten or fifteen minutes (usually losing their audience’s attention on the way).
  2. Audience Judges – Judging is generally done in two ways (but both are audience based)
    1. Audience members are pulled at random by the host and asked to judge.
    2. The host judges whose Slam was best by audience feedback (clapping, thumbs up, stomping etc.)
  3. Scored 0 – 10 – If judging is done via the 2a method above, judges usually grade on a scale of 0-10 which can occasionally go up to 30 or even infinite if a Slammer knocks it out of the park.
  4. What do I win? – Slam prizes can be anything from a free drink to a bunch of money but mostly Slammers participate to get their poems out there and try to win for bragging rights and respect.


Slam resources: killer poets and where to find them:

Marc Kelly Smith: 
The author of Slam himself. Enough said.
www.marckellysmith.com or check out his official foundation: www.poetryslam.com 

Shane Koyczan:
Canadian Spoken Word artist and Slam Poet. Winner of the 2000 National Poetry Slam
http://www.shanekoyczan.com/ (Check out Spotify for his three spoken word albums, they will jolt your mind and crack your heart wide open)

Sierra DeMulder:
Two-time National Poetry Slam champion and one of the most recognizable young women in the world of Slam Sierrademulder.tumblr.com

Jack McCarthy:
Winner of numerous Slam awards and a brilliant, hilarious, Slam poet who sadly passed in 2013 www.standupoet.net (Check out his poem, ‘Careful What You Ask For’)

Button Poetry:
Button Poetry is one of many groups that promote Slam. Check it out to see some great poets like Neil Hilborn. www.buttonpoetry.com

Tuesday, July 8, 2014

The Disney Poem

I'm going to update this post when I'm not exhausted but I wanted to get this poem up now. I felt like it's been a long time since I wrote a mushy gushy love poem. I also wanted to write a longer slam poem than usual. So here's the combination of those two. Straight up for now. I'll probably make edits and add photos soon. In the mean time, let me know what you think and enjoy!



The Disney Poem [Tentative Title]

When I was a kid and I woke up with a headache and a sore throat I used to smile. Not because I was a masochist or some delirious mess but because it meant that I didn’t have to get dressed and go to school. That fever was a reliever from any and all scholarly grievances. It meant that I’d get to spend the entire day in my dinosaur pajamas eating banana popsicles.